Showing posts from September, 2018

Adrift on the Night's Black Sea: Equipment Tags

In my previous post I mentioned that all weapons will deal 1d8 damage in line with the Eldritch Cock playtest rules. Instead of variable damage weapons in Adrift on the Night's Black Sea will feature different tags that alter their abilities and effects. Tags can also be applied to armour and other bits of equipment. Both positive and negative tags will be featured, though negative tags will normally be applied to weapons that have been improvised, scavenged or experimentally produced. My goals for this system are as follows:
Simple - a tag will sum up the effect it has in a sentence or two. This can potentially link to other systems - if I ever publish this I will ensure links and references are included.Evocative - a tag's name will evoke a good sense of its effects, i.e. Irradiating, Fragile, Rending etc.Flexible - a PC should be able to apply and remove different tags to their equipment given the right resources, customising their kit to suit their needs. I also planned to …