Star Wars Pitches

Recent weeks have been taken up with holidays, funerals and general creative listlessness. Time to change that.

There was some interesting G+ discussion on a post by FM Geist (who everyone should follow, by the way) on the topic of lore and how it can be presented in RPGs. I'm guilty as charged when it comes to building up large amounts of lore that my players never interact with and has no bearing on the game, often with entirely superfluous writing. It's something I've been trying to change because, in the words of Kevin Malone, "why waste time say lot word when few word do trick"?

There was a particular point made by David Shugars that the lore for a game's premise should fit in the opening crawl of a Star Wars film, which sounds like a great exercise to try and distil the essence and tone of a campaign setting down to the meat. On average there are 80 words in a Star Wars opening text crawl, so that's my limit for this exercise.

Without further ado, here are a few setting ideas I've had in my head distilled down to the basics along with the premise for my Egradus campaign.

Credit, Amir Zand

1. Egradus
The Ugishi Sultanate and Kothen Imperium lie in ruins, destroyed in the final cataclysmic paroxysms of brutal warfare. Ancient weapons and magics litter the land, but civilisation has emerged once more from the chaotic aftermath of the conflict and the Long Night is over.

Buried beneath the war’s detritus lie mysteries of even older powers and their secrets are coveted by the petty kings and gods of the reborn world. Opportunity and danger await in equal measure.

Word Count: 77

Credit, Amit Naik

2. Broken Heaven
The Divine is dead, slain by His treacherous children - the Chosen. The City of Heaven is blackened and corrupted by mortal touch, and foul beasts and magics, the product of the Divine's dying curse, wreak havoc. The surviving Chosen slumber in their cursed palaces and warp the world around them with semi-divine fever dreams.

The Godstear Comet marks the sky once more, and the Chosen will awaken. The petty kings and trifling sorcerers of mortals will be powerless before them.

Word Count: 80

Credit, Amir Zand

3. The Night's Dark Sea
The Solemnis took flight to the stars 200 years ago. Designed to transport a self-sustaining population to a new world, she held the combined knowledge and the most advanced technology of her homeworld.

Many of Solemnis' systems have failed irreparably over time, including navigation. No communications have been received from the homeworld in over a century, and the original crew are long dead. Their descendants debate on the fate of the vessel, and conflict is about to flare.

Word Count: 78

Credit, Amir Zand

4. In the Shadow's Wake
The immortal sorceress known as the Tyrant won her bloody war of conquest generations ago, crushing all who opposed her. The Empire has enjoyed prosperity since her final victory, but the Tyrant has secluded herself in the Iron Citadel in recent years. Bureaucrats and warlords are making their opening moves in the power vacuum, opposed by the Tyrant's loyalists, and rumours abound of a resurgent rebel movement that claims to have a means of slaying the Tyrant herself.

Word Count: 78

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